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Lightbringer-



Joined: 01 Dec 2005
Posts: 3790
Share that one killer strategy that you have...

Share that one killer strategy/bit of gameplay that you have and that you notice that nobody or barely anybody uses or does....

Should be fun.
I'll try to think of one and post!
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Post Fri Jul 26, 2013 12:57 am 
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Winchester



Joined: 04 Oct 2011
Posts: 980
Location: Melbourne, Australia

Research Runes. When I watch games, nobody uses or does that. When I use it it wins me half my games when I play orc lol

Post Fri Jul 26, 2013 2:58 am 
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Andrzej



Joined: 24 Jun 2009
Posts: 445

Dual in at s9.
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quote:
Originally posted by Swift
blid wasn't caught using hacks, he admitted that he was testing hacks to learn about them for administrative purposes

Post Fri Jul 26, 2013 8:36 am 
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7VlesSiah



Joined: 16 Feb 2001
Posts: 2456

Too many to count. Sorry.
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Post Fri Jul 26, 2013 9:01 am 
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Bobbo



Joined: 30 Jan 2002
Posts: 1119
Location: Virginia Beach, VA

quote:
Originally posted by Winchester
Research Runes. When I watch games, nobody uses or does that. When I use it it wins me half my games when I play orc lol


AGREED. People are noobs and don't invest 1k gold for something that almost always will pay itself off. Chances are most of your ogres won't get to 200 mana but in a long game it can happen often, in which case it's usually pretty easy to pick off some or even a lot of peons. People don't expect/prepare for it either.

Dualing to trees owns. There's no need to build hall #2 by gold if you send all your peons in hall #1 on gold and have all your peons from hall #2 build everything/chop wood.

Using axers to rush wall-ins is underrated. Combined with a few nice peon hops it can be deadly.

Best gow strat ever:
In 2v2 when you and your ally are 9/11, have your ally wall you both in as if it's a dual. Your enemies will be confused as to where the hell you are. While they try to figure it out, both you and your ally chop out with a huge rush.
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Wartoo

Post Sat Jul 27, 2013 10:31 pm 
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Winchester



Joined: 04 Oct 2011
Posts: 980
Location: Melbourne, Australia

quote:
Originally posted by Bobbo
quote:
Originally posted by Winchester
Research Runes. When I watch games, nobody uses or does that. When I use it it wins me half my games when I play orc lol


AGREED. People are noobs and don't invest 1k gold for something that almost always will pay itself off. Chances are most of your ogres won't get to 200 mana but in a long game it can happen often, in which case it's usually pretty easy to pick off some or even a lot of peons. People don't expect/prepare for it either.

Dualing to trees owns. There's no need to build hall #2 by gold if you send all your peons in hall #1 on gold and have all your peons from hall #2 build everything/chop wood.

Using axers to rush wall-ins is underrated. Combined with a few nice peon hops it can be deadly.

Best gow strat ever:
In 2v2 when you and your ally are 9/11, have your ally wall you both in as if it's a dual. Your enemies will be confused as to where the hell you are. While they try to figure it out, both you and your ally chop out with a huge rush.


Ha i'll try that gow strat if i ever get 9/11 in a 2v2, that sounds pretty funny. One funny thing I did in a 2v2 was try to move to 5 from 4, but 5 was taken so I went to s5 instead, and both enimies were 6/5 lol. They were probably wondering where the hell I was in your words Razz

And your absolutely right about runes, it will pay itself off if you can get 1 ogre with 200 mana which is bound to happen. if you rune peoples gold mines, thats a mini death and decay right there, 5 runes for 200 mana. 40 damage each, peons have 30 health. so its capable of killing 5 peons, that costs the enemy 2000 gold + a slower income. the spell costs 1000. Do the math people! Runes is freaking awesome and ownz! Very Happy

Edit:

Another thing, When I watch people playing humans, which isn't often but when it does happen, they never upgrade knights to paladins. I wonder why, it costs 1000 gold and even if you don't use healing/exorcism, holy vision reveals a gigantic portion of the map, you can check for expos really easy, and check for incoming attacks so you can prepare mage bombs.. When I play humans I research exorcism so I can kill walled in dks at peoples expos. (Needs 240 mana) , use one paladin to holy vision so I can see it, get the 240 mana one to exorcism it. good bye Death knight, now i can attack that expo without being death and decayed! Razz

Post Sun Jul 28, 2013 12:17 am 
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smurf_king



Joined: 07 Mar 2009
Posts: 4366

alt-tab kill process
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Post Sat Aug 10, 2013 3:47 am 
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Rat



Joined: 24 Mar 2005
Posts: 1045

If you have a good gold flow spot like 12, put one peon early on wood and you can afford 2 rax lvl 4 with early mill. gg
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Post Tue Aug 27, 2013 1:24 pm 
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Fast Luck



Joined: 11 Oct 2001
Posts: 22805
Location: Penis

quote:
Originally posted by Rat
If you have a good gold flow spot like 12, put one peon early on wood and you can afford 2 rax lvl 4 with early mill. gg
yah i love doin the "early wood peon."
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quote:
Originally posted by Fast Luck
hassan-i-asher: majorin in takin pictures
dreamin bout wayne from catalina wine mixers
listen little friend stay outta the deep end
cuz you're less street than vampire weekend

Post Tue Aug 27, 2013 3:05 pm 
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Fast Luck



Joined: 11 Oct 2001
Posts: 22805
Location: Penis

quote:
Originally posted by Bobbo
quote:
Originally posted by Winchester
Research Runes. When I watch games, nobody uses or does that. When I use it it wins me half my games when I play orc lol


AGREED. People are noobs and don't invest 1k gold for something that almost always will pay itself off. Chances are most of your ogres won't get to 200 mana but in a long game it can happen often, in which case it's usually pretty easy to pick off some or even a lot of peons. People don't expect/prepare for it either.

Dualing to trees owns. There's no need to build hall #2 by gold if you send all your peons in hall #1 on gold and have all your peons from hall #2 build everything/chop wood.

Using axers to rush wall-ins is underrated. Combined with a few nice peon hops it can be deadly.

Best gow strat ever:
In 2v2 when you and your ally are 9/11, have your ally wall you both in as if it's a dual. Your enemies will be confused as to where the hell you are. While they try to figure it out, both you and your ally chop out with a huge rush.
lol at everyone copying my runes suggestion i made 1 day earlier in this thread
http://war2.warcraft.org/forum/viewtopic.php?t=24678
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i zero bagged your mother
quote:
Originally posted by Fast Luck
hassan-i-asher: majorin in takin pictures
dreamin bout wayne from catalina wine mixers
listen little friend stay outta the deep end
cuz you're less street than vampire weekend

Post Tue Aug 27, 2013 3:06 pm 
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Winchester



Joined: 04 Oct 2011
Posts: 980
Location: Melbourne, Australia

I used Runes way before that suggestion of yours Mr Architect Wink I actually like the spell more then lust. Gives you oppurtunitys to attack walled in spots like 4-5s peon lines without a DK and when they send ogres to "look for your dk" you just kill there ogres too. Lol

If they expand at 2 and there like at 12 or something, its hilarious to just bombard runes at the chokepoint and watch the ogres they send to defend literally just die to the ground while your cleaning up 2.

Post Tue Aug 27, 2013 6:38 pm 
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Lightbringer-



Joined: 01 Dec 2005
Posts: 3790

Another good use of runes would be to cast runes inside wallins and the lusting and attacking the wall. As they rush to repair it, their repping peons would die and by then the building would have collapsed.
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Post Wed Aug 28, 2013 1:18 am 
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Kith-Kanin



Joined: 15 Sep 2000
Posts: 4449

Spiral low.

Make your hall at the tip of your island not the natural, build a few a gt or two and some grunts to stop the rush. Expand as soon as possible to your natural. Go straight for fort. Make two roosts, 1 temple, and altar. Research haste, lust, and mass dragons. Get a few dk's and ogres to lust and haste your dragons.

If the person goes any kind of shipyard/foundry, they're pretty much dead.

Post Wed Aug 28, 2013 6:41 pm 
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smurf_king



Joined: 07 Mar 2009
Posts: 4366

quote:
Originally posted by Kith-Kanin
Spiral low.

Make your hall at the tip of your island not the natural, build a few a gt or two and some grunts to stop the rush. Expand as soon as possible to your natural. Go straight for fort. Make two roosts, 1 temple, and altar. Research haste, lust, and mass dragons. Get a few dk's and ogres to lust and haste your dragons.

If the person goes any kind of shipyard/foundry, they're pretty much dead.



i havent played spiral low ever.

but by just doing some math.. 1 juggernaut can obliterate that first base.

and if you go expoing while the other person goes fast juggernaut, it will level the first base while your busy coming up with a cat the other person can come with a backup transport with 6 grunts..


dunno, maybe we can do a test sometime.. i almost always go juggernauts on that map heh
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Post Wed Aug 28, 2013 6:55 pm 
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Kith-Kanin



Joined: 15 Sep 2000
Posts: 4449

quote:
Originally posted by smurf_king
quote:
Originally posted by Kith-Kanin
Spiral low.

Make your hall at the tip of your island not the natural, build a few a gt or two and some grunts to stop the rush. Expand as soon as possible to your natural. Go straight for fort. Make two roosts, 1 temple, and altar. Research haste, lust, and mass dragons. Get a few dk's and ogres to lust and haste your dragons.

If the person goes any kind of shipyard/foundry, they're pretty much dead.



i havent played spiral low ever.

but by just doing some math.. 1 juggernaut can obliterate that first base.

and if you go expoing while the other person goes fast juggernaut, it will level the first base while your busy coming up with a cat the other person can come with a backup transport with 6 grunts..


dunno, maybe we can do a test sometime.. i almost always go juggernauts on that map heh


You will almost always mine out that mine before a jug hits. Then you just transfer to your expansion.

Post Thu Aug 29, 2013 4:59 pm 
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woofy



Joined: 26 Mar 2010
Posts: 463

Play against 7vleSsiah.

Post Thu Oct 10, 2013 4:50 am 
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Winchester



Joined: 04 Oct 2011
Posts: 980
Location: Melbourne, Australia

Yay dug is back, did you get my text that I sent you recently?

Post Thu Oct 10, 2013 11:03 am 
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Swift



Joined: 22 Nov 2006
Posts: 3223

quote:
Originally posted by Bobbo
Best gow strat ever:
In 2v2 when you and your ally are 9/11, have your ally wall you both in as if it's a dual. Your enemies will be confused as to where the hell you are. While they try to figure it out, both you and your ally chop out with a huge rush.


Love it! Definitely going to try it out Very Happy Thanks for sharing!

Post Fri Oct 18, 2013 4:47 pm 
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smurf_king



Joined: 07 Mar 2009
Posts: 4366

hmmm
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Post Sat Oct 19, 2013 12:45 pm 
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Shotgun_



Joined: 18 Feb 2003
Posts: 7135

quote:
Originally posted by 7VlesSiah
Ogre Rush every single game

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Post Wed Nov 06, 2013 9:04 am 
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Shotgun_



Joined: 18 Feb 2003
Posts: 7135

quote:
Originally posted by Kith-Kanin
Spiral low.

Make your hall at the tip of your island not the natural, build a few a gt or two and some grunts to stop the rush. Expand as soon as possible to your natural. Go straight for fort. Make two roosts, 1 temple, and altar. Research haste, lust, and mass dragons. Get a few dk's and ogres to lust and haste your dragons.

If the person goes any kind of shipyard/foundry, they're pretty much dead.


Has to be a troll lol
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Post Wed Nov 06, 2013 9:07 am 
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foonat



Joined: 09 Mar 2003
Posts: 7716

quote:
Originally posted by Shotgun_
quote:
Originally posted by 7VlesSiah
Ogre Rush every single game


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quote:
Originally posted by smurf_king

i rather be a pedophile than a homo

Post Wed Nov 06, 2013 10:56 am 
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Winchester



Joined: 04 Oct 2011
Posts: 980
Location: Melbourne, Australia

quote:
Originally posted by foonat
quote:
Originally posted by Shotgun_
quote:
Originally posted by 7VlesSiah
Ogre Rush every single game and bitch about my allies


Post Wed Nov 06, 2013 11:08 am 
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7VlesSiah



Joined: 16 Feb 2001
Posts: 2456

Hi kiddo. I'll share a new strategy with you. It is called a grunt rush.

1. Build hall
2. Farm
3. Rax
4. Farm (This peon keeps building farms when he is finished)
5. Smith

If you are at 12 or 2, get your 2nd barracks on step 6. Otherwise get it some place between the completion of your 3rd grunt and your first smith upgrade.

Good luck kiddo and happy gaming.
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Post Wed Nov 06, 2013 2:21 pm 
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Shotgun_



Joined: 18 Feb 2003
Posts: 7135

quote:
Originally posted by 7VlesSiah
Hi kiddo. I'll share a new strategy with you. It is called a ogre rush.

1. Build hall
2. Farm
3. Rax
4. Farm (This peon keeps building farms when he is finished)
5. Smith
6. Strong hold
7. Ogremound

Make heaps of ogres

Good luck kiddo and happy gaming.

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Post Wed Nov 06, 2013 2:25 pm 
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foonat



Joined: 09 Mar 2003
Posts: 7716

quote:
Originally posted by Shotgun_
quote:
Originally posted by 7VlesSiah
Hi kiddo. I'll share a new strategy with you. It is called a ogre rush.

1. Build hall
2. Farm
3. Rax
4. Farm (This peon keeps building farms when he is finished)
5. Smith
6. Strong hold
7. Ogremound

Make heaps of ogres

Good luck kiddo and happy gaming.

hahaha i knew that was coming
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quote:
Originally posted by smurf_king

i rather be a pedophile than a homo

Post Wed Nov 06, 2013 4:33 pm 
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Winchester



Joined: 04 Oct 2011
Posts: 980
Location: Melbourne, Australia

quote:
Originally posted by 7VlesSiah
Hi kiddo. I'll share a new strategy with you. It is called a grunt rush.

1. Build hall
2. Farm
3. Rax
4. Farm (This peon keeps building farms when he is finished)
5. Smith

If you are at 12 or 2, get your 2nd barracks on step 6. Otherwise get it some place between the completion of your 3rd grunt and your first smith upgrade.

Good luck kiddo and happy gaming.


Only problem is this idea is coming from you. And you raged at me as soon as I did step 5. Raged for not building a 2nd rax first instead of a smith. Raged to the point we had to switch teams and have a forum feud on here.

And I know how to grunt rush, surely you haven't erased the beatdown I gave you when You were way ahead of me. 4 rax ogres against 2 rax footman lmao. That will never get old when said against you. Anyone else its just water under the bridge but with you, it really is a phenomenon in its own because of the irony.

Also happened to find these in this forum.

quote:
Originally posted by 7VlesSiah
I move from 6. 6 is not fun to play.


You know this, yet you rage at me for moving from there. Obviously thinking so highly of yourself that no one else is allowed to have fun but yourself. And then you had the nerve to say this to swift

quote:
Originally posted by 7VlesSiah
quote:
Originally posted by Swift
a lot of variables at play here, but i have a mucher higher win percentage from s9 than i do from 6. it really depends on your strengths/weaknesses and style vs your opponents strengths/weaknesses and style so I don't think it's really universal that one spot is better than the other in 1s.


Wow. You make sense and don't come across as an arrogant prick.




You really are the definition of an arrogant prick. Lol

Post Wed Nov 06, 2013 8:15 pm 
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7VlesSiah



Joined: 16 Feb 2001
Posts: 2456

I raged at you for skipping step 6, build another barracks. I posted the most basic build order in the game and you still do not understand it.

I move from 6 to s9. I don't move from 6 to 12 or 2 or 11 or 9 or middle. That would be incredibly stupid.
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Post Thu Nov 07, 2013 9:22 am 
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cpt^Claw



Joined: 05 Jun 2009
Posts: 2590
Location: War2 Council

quote:
Originally posted by 7VlesSiah
I move from 6 to s9.

step 1. Move to s9 from 25% of starting positions
step 2. Flame people who do otherwise
step 2. Make excuses if you get s9, calling it "not a real match"

Post Thu Nov 07, 2013 10:01 am 
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7VlesSiah



Joined: 16 Feb 2001
Posts: 2456

I said long ago I think GOW is a stupid 1v1 map. 8 and 6 wreck it. I created a GOW map where 8 and 6 are not starting positions which I think everyone should use for 1s.
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Post Thu Nov 07, 2013 10:03 am 
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