super radish
Joined: 16 Sep 2000
Posts: 40
Location: no |
best way to rush
Rushing is a huge commitment, its not just something you do before you get ogres.
You HAVE to kill or cripple one of his bases, or kill him if he's powering.
By saying that a rush usually beats a 2hall or power, you're obviously not playing anyone that is any good.
A good player can get 6 or 7 ogres with a cat (powering), by the time you bring in your 2 cat rush.
A good player 2halling can get ogres just about the time the powerer attacks one of their bases. if that first attack from the power fails, the game is over.
Anyways, to answer your question... pumping from 2 rax right away will slow you down SEVERELY.
What axolotl and i think kith do is build their hall, farm, rax, and then while building other buildings they'll pump out 4 grunts from that rax, then put up the second rax and begin pumping from both.
This SEEMS slower than someone that builds 2 raxes at once but you're gonna end up POUNDING them in the resource war, because there is no way you can pump from 2 rax that early AND produce peons.. you either end up doing only one rax or no peons.
If you are rushing someone, and you notice they have alot more grunts than you.. pull back and put a tower up, and expand somewhere. You have to break that rush, and there's no way you can break into their base when they have more grunts, even with a cat.
So at that point its a race to keep. even if he has 12 grunts to your 6 or 7, if you build a guard tower and stand them against your wallin, you're gonna stop his attack. By that point you'd better have ogres.
So basically, if he has more grunts, pull back and grunt stop, get keep as soon as you can afford it... and hope he doesnt beat you to it.
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