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Share that one killer strategy that you have...
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Shotgun_



Joined: 18 Feb 2003
Posts: 7135

6 is fine against good players. It's only the elite players you won't win a game against. And no one other than myself falls into that category in this thread.
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Post Thu Nov 07, 2013 11:13 am 
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foonat



Joined: 09 Mar 2003
Posts: 7716

just go macro over micro
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quote:
Originally posted by smurf_king

i rather be a pedophile than a homo

Post Thu Nov 07, 2013 12:20 pm 
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7VlesSiah



Joined: 16 Feb 2001
Posts: 2456

Here is another strategy Kiddo but too advanced for you.

4 vs 5

1. Build Hall at 4
2. While hall is building hotkey 5 start spot
3. build Farm
4. When peon finishes farm send it to 5 to scout
5. Keep screen focused on your hall at 4
6. When new peon pops out, send him to 5, build new peon, hit 5 start spot hotkey
7. Wall in 5 with a mill fast
8. When the other peon reaches 5 finish the wall in


Key:
-Sending 2nd peon to 5 immediately after it pops out
-Controlling 1st peon immediately after the above
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Post Thu Nov 07, 2013 3:31 pm 
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Winchester



Joined: 04 Oct 2011
Posts: 980
Location: Melbourne, Australia

quote:
Originally posted by 7VlesSiah
I raged at you for skipping step 6, build another barracks. I posted the most basic build order in the game and you still do not understand it.

I move from 6 to s9. I don't move from 6 to 12 or 2 or 11 or 9 or middle. That would be incredibly stupid.


Oh I understand, You raged at me as soon as the smith came first. So You raged me for following your steps 1-5 lmao. I didn't even have a peon yet for a second rax, so who knows maybe I would've made a 2nd rax if there was a peon that was there to make it? But no you already raged me at that point for "skipping step 6" when there is no peon cause there all busy building things already while the other one is still being made lol. "I post the most basic messages and you still do not understand".

As for moving to middle from 6, maybe you wanna give your allys vision a bit quicker, cause one game we were 6/8 together and I would've went s9 lmao god help us if we had to share s9 together, and in your words I was "making the best of a bad situation" the situation being my partner is too much of a mental dropkick to vision his allys until after his first farm is complete in a game with no watchers. Then yells at his partner for moving from a spot in which himself and his partner despise being at. Obviously you don't understand this so let me put it simply for you, but even then you won't understand.

You are a moron.

Maybe I need to say it backwards for you to understand?

Norom a era uoy

Maybe even an anagram for it?

ROA AE UNYON M

Post Thu Nov 07, 2013 8:39 pm 
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Winchester



Joined: 04 Oct 2011
Posts: 980
Location: Melbourne, Australia

Heres a strategy for you 'kiddo' but you do it all the time already

1. Great Hall
2. Ogre Mound.
3. Farm.
4. Barracks.
5. Blacksmith
6. Upgrade to stronghold
7. Blame allys for loss
8. Leave the game.


A more advanced strategy which is done by alot more players then you could ever realise, but i believe it is too complex for you.

1. Great Hall.
2. Not rage at partner for moving from a place which they despise, which you happen to despise also and tend to move from as well.
3. First Farm.
4. Not rage at partner because he didn't read your mind on what you thought he would do. Because you can't read his mind either.
5. Not rage at partner when he follows the first 5 steps of your guide and was possibly in the process of going for step 6 if his peon popped out of his hall.
6. Not blame your partner when you fuck up and cost the game too.

Get it? Got it? Good.

Oh what am I thinking, he'll never get this simple strategy down.

Post Thu Nov 07, 2013 8:51 pm 
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Winchester



Joined: 04 Oct 2011
Posts: 980
Location: Melbourne, Australia

quote:
Originally posted by 7VlesSiah
I created a GOW map so my ogre rushes would make me reign supreme over all of you. Bow before me and kiss my feet or feel the wrath of my intense ogre rush which only has a counter of 2rax grunts, oh shit why did I just reveal my kryptonite, someone please delete this message, I have no idea where the edit message is because none of my messages should be deleted by me personally because I love my words too much. Get on the job you fucking lazy admins

Post Thu Nov 07, 2013 8:56 pm 
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Shotgun_



Joined: 18 Feb 2003
Posts: 7135

quote:
Originally posted by 7VlesSiah
Here is another strategy Kiddo but too advanced for you.

4 vs 5

1. Build Hall at 4
2. While hall is building hotkey 5 start spot
3. build Farm
4. When peon finishes farm send it to 5 to scout
5. Keep screen focused on your hall at 4
6. When new peon pops out, send him to 5, build new peon, hit 5 start spot hotkey
7. Wall in 5 with a ogre mound
8. When the other peon reaches 5 finish the wall in


Key:
-Sending 2nd ogre to 5 immediately after it pops out
-Controlling 1st ogre immediately after the above

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Post Thu Nov 07, 2013 10:22 pm 
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Kyr.Luoson



Joined: 01 Oct 2008
Posts: 1696

quote:
Originally posted by 7VlesSiah
Here is another strategy Kiddo but too advanced for you.

4 vs 5

1. Build Hall at 4
2. While hall is building hotkey 5 start spot
3. build Farm
4. When peon finishes farm send it to 5 to scout
5. Keep screen focused on your hall at 4
6. When new peon pops out, send him to 5, build new peon, hit 5 start spot hotkey
7. Wall in 5 with a mill fast
8. When the other peon reaches 5 finish the wall in


Key:
-Sending 2nd peon to 5 immediately after it pops out
-Controlling 1st peon immediately after the above


oh wow walling in 5? That is such a bad strategy. The meta game moved on 5 years ago from this. Any decent player will block it, i guess that's why your still posting this as advice.

Post Thu Nov 07, 2013 11:06 pm 
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7VlesSiah



Joined: 16 Feb 2001
Posts: 2456

They will try to block it and I will adapt. Clearly works for me against good players. If it is not broke, don't fix it. This strat is the same I learnt in like 1996 on Kahn.
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Post Fri Nov 08, 2013 5:56 am 
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Shotgun_



Joined: 18 Feb 2003
Posts: 7135

Doesn't look like it worked against slacher
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Post Fri Nov 08, 2013 6:04 am 
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7VlesSiah



Joined: 16 Feb 2001
Posts: 2456

2-2 against slacher. 4 vs 5 was not part of it.
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Post Fri Nov 08, 2013 6:07 am 
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Shotgun_



Joined: 18 Feb 2003
Posts: 7135

Looked like 5-3 :S
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Post Fri Nov 08, 2013 9:54 am 
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7VlesSiah



Joined: 16 Feb 2001
Posts: 2456

If your second peon does not make it to 5 in time then it changes everything. The hard part is that your 2nd peon pops at about the same time your first peon reaches 5. Focus should be on sending your 2nd peon to 5, building a 3rd peon, then dealing with 1st peon. But you should do all of this in a second.

If you are slow, you lose. Apparently "Cry Lose'n" isn't fast enough.
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I have hacks in my brain and I use them.

Post Fri Nov 08, 2013 12:12 pm 
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Winchester



Joined: 04 Oct 2011
Posts: 980
Location: Melbourne, Australia

quote:
Originally posted by Shotgun_
Looked like 5-3 :S


A truely brilliant post. Now messiah will probably start talking about you only playing for 5-3 days and mountains again.

Post Fri Nov 08, 2013 7:38 pm 
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Shotgun_



Joined: 18 Feb 2003
Posts: 7135

quote:
Originally posted by Winchester
quote:
Originally posted by Shotgun_
Looked like 5-3 :S


A truely brilliant post. Now messiah will probably start talking about you only playing for 5-3 days and mountains again.


LOL
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Post Sat Nov 09, 2013 6:51 pm 
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