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Winchester
Joined: 04 Oct 2011
Posts: 980
Location: Melbourne, Australia |
Thanks for the tips, I didn't know the checking 12/2 ones
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Fri Jul 26, 2013 7:51 am |
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7VlesSiah
Joined: 16 Feb 2001
Posts: 2456
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4. Range is 6 for GT's, 7 for CT's. (Typo on your screen shot)
5. Same rules apply for CT's only it is 4 squares.
6. Tower pushing is pretty important. _________________ I have hacks in my brain and I use them.
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Fri Jul 26, 2013 8:37 am |
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Andrzej
Joined: 24 Jun 2009
Posts: 445
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Most usefull post since...long time _________________
quote:
Originally posted by Swift
blid wasn't caught using hacks, he admitted that he was testing hacks to learn about them for administrative purposes
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Fri Jul 26, 2013 8:41 am |
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Fast Luck
Joined: 11 Oct 2001
Posts: 22805
Location: Penis |
Yah good stuff with the stuck grunts position. Same thing sending from 9 up to 11 but I didn't know about all those. Probably more to learn. _________________ i zero bagged your mother
quote:
Originally posted by Fast Luck
hassan-i-asher: majorin in takin pictures
dreamin bout wayne from catalina wine mixers
listen little friend stay outta the deep end
cuz you're less street than vampire weekend
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Fri Jul 26, 2013 8:56 am |
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Jon;
Joined: 13 Oct 2008
Posts: 13966
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quote:
Originally posted by Fast Luck
Yah good stuff with the stuck grunts position. Same thing sending from 9 up to 11 but I didn't know about all those. Probably more to learn.
lol newbie _________________ "i don't have pet peeves, i have major psychotic fucking hatreds"
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Fri Jul 26, 2013 12:13 pm |
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Kyr.Luoson
Joined: 01 Oct 2008
Posts: 1696
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quote:
Originally posted by 7VlesSiah
4. Range is 6 for GT's, 7 for CT's. (Typo on your screen shot)
5. Same rules apply for CT's only it is 4 squares.
6. Tower pushing is pretty important.
Wrong, count the squares yourself, remember im counting from the top left corner where a tower shoots from. The range reduces to 6 when its bugged (another upgraded tower in range) The in-game stats are wrong because blizzard didnt account for the bug.
One mistake is i meant scouting 12 from 2, not the otherway round
Last edited by Kyr.Luoson on Fri Jul 26, 2013 8:56 pm; edited 1 time in total
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Fri Jul 26, 2013 8:49 pm |
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Kyr.Luoson
Joined: 01 Oct 2008
Posts: 1696
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quote:
Originally posted by Fast Luck
Yah good stuff with the stuck grunts position. Same thing sending from 9 up to 11 but I didn't know about all those. Probably more to learn.
Yes the units getting stuck in trees thing can apply all over the map for walled or choked positions..
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Fri Jul 26, 2013 8:53 pm |
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Andrzej
Joined: 24 Jun 2009
Posts: 445
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If you have ever had a nib war 9 vs 11, then many times you could have noticed how is your scouting peon blocking below 11. Happens to me everytime. In the same way i recognize s9 walled.
edit-
Lol didnt notice you've already mentioned about 9/11 _________________
quote:
Originally posted by Swift
blid wasn't caught using hacks, he admitted that he was testing hacks to learn about them for administrative purposes
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Fri Jul 26, 2013 9:58 pm |
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