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-sigil-
Guest
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Okay.. need some help on maze
What's the most effective start on this map?
And... when doing two catting, should you build 2 rax right away, (2nd after first) or scout then build hidden rax near them? I know that 2 rax right away might give you grunt advantage. Anyways, is there such thing as the BEST starting strategy on a on a certain spot on GOW old? BNE? thanks
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Tue Oct 10, 2000 5:46 pm |
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SaBiQ
Guest
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Okay.. need some help on maze
best strat for 11:00 gow classic is to move to 3:00 then rush and dual to s9 =/
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- saBiq
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Tue Oct 10, 2000 7:06 pm |
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reaverlisk
Guest
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Okay.. need some help on maze
Sabiq what stoke are you smoking?Or am i missing something?
--reaverlisk
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Wed Oct 11, 2000 2:49 am |
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SaBiQ
Guest
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Okay.. need some help on maze
Its part of suumoner's revolution =/
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- The SaBarino!
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Wed Oct 11, 2000 10:17 am |
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Kith-Kanin
Joined: 15 Sep 2000
Posts: 4449
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Okay.. need some help on maze
Unless your close to the enemy on maze, don't bother two catting, just 2 hall power. The way you tell your close is by peon scouting. Peon scouting is a must on maze (in 1v1's). Because if you try rushing and you're mid right, and the enemies bot left with a 2hall power, you're gonna get owned hardcore. Cuz its too far to do anything usefull before he has ogres and lust all over you. I usually 2 hall, then get a 3rd hall as my stronghold is going and 4th and 5th halls as my fort is going...then play a bit defensive on the ogres (but dk him as soon as possible). Eventually you're guaranteed to outmine him and stuff.
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-Kith-Kanin-
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Wed Oct 11, 2000 12:40 pm |
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