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loneknight
Joined: 04 Sep 2010
Posts: 281
Location: hungary |
4/5 gaywars in a 4vs4
I havent seen anyone doing this strategy, so i'd call it mine =). After getting your first hall and farm, go make a rax, get 2 more peon, and send them to repair the rax. With the 4th peon make a farm. After rax finishes get a footman, and a fifth peon. Since you have alot of peons out, you can deny the possible towering. If he walls in a tower, send all of your units to his base, and kill him, let the footman patrol, and use the peons to clear out the possible defensive towers, and then make a hall. Agants better players like Sparkz102, you have to send a peon out, and perfent him from walling in, by making a farm or a mill to his base, after you have your grunt you can cancel the farm/mill and rush into his base. If he decided to rush too, get an additional rax, and simply outrush him, before he's able to get level. This is the fastest way to rush, in a negihbour war. If he didnt mind towering you, but instantly made defenses, then send your grunts to help your pards, get a smith, and power. My win ratio is 9/10 with this, so if you do it right, it will be the same with you. Works at 6/8 too, but its more likely a defensive strategy there, since 6/8 are far away from each other. At 6/8 only do this, if you know that your neighbour will tower you. At 9/11 this isnt too efective, since both can wall in pretty easyly. At 2/12 it can be good, if you want to power, after your first 3 grunts. If he closes, then you can help ur pard, If he rushes, then you can kill his few starting grunts, and make him think, that you will rush hard. If 2 tryes to tower 12, you can easly pervent it, with a peon, what reps the rax from the bottom,(i usually make rax to entrance). This is a BNE strategy, but also good at 4/5 warz on old gow. You can do this in a 2x2, 3x3 but its risky, and according to me blind all-in's are for newbs.
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Mon Jul 25, 2011 9:04 am |
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_Ataxia_
Joined: 21 Oct 2010
Posts: 854
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better players like sparkz?
btw, you can rep the rax with 4 peons and still have enough food for 1 grunt b4 ur 5th peon pops.
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Mon Jul 25, 2011 10:29 am |
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RamJam
Joined: 26 Nov 2010
Posts: 1840
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I've beat people with this strategy but it would never work versus anyone good. If this is 4 v 5 you're talking about, 5 always make a defensive gt right away and if they see you running at 5 with a grunt and peons they will just block the tower and there's nothing you will be able to do.
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Mon Jul 25, 2011 11:07 am |
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Ywfn
Joined: 30 May 2001
Posts: 3833
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quote:
Originally posted by RamJam
if they see you running at 5 with a grunt and peons they will just block the tower and there's nothing you will be able to do.
It won't kill them, but depending on what's happening with your ally, being able to send some early grunts to assist could still win the game for the team.
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Mon Jul 25, 2011 11:17 am |
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cpt^Claw
Joined: 05 Jun 2009
Posts: 2590
Location: War2 Council |
quote:
Originally posted by Ywfn
quote:
Originally posted by RamJam
if they see you running at 5 with a grunt and peons they will just block the tower and there's nothing you will be able to do.
It won't kill them, but depending on what's happening with your ally, being able to send some early grunts to assist could still win the game for the team.
wont work on tumbleweed -.- therefore the whole strategy is worthless
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Mon Jul 25, 2011 11:19 am |
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loneknight
Joined: 04 Sep 2010
Posts: 281
Location: hungary |
quote:
Originally posted by RamJam
I've beat people with this strategy but it would never work versus anyone good. If this is 4 v 5 you're talking about, 5 always make a defensive gt right away and if they see you running at 5 with a grunt and peons they will just block the tower and there's nothing you will be able to do.
You'll have 2 grunts raping his gold by the times he's gt finishes, and anyway, he will not be able to kill you, or slow you down. He either needs to defend or attack. Both should fail, if you do it right. Since this strategy is rarely used, It will suprise your opponents, also, you should send a peon before the rax finishes, so you can pervent him from doing any sort of wail in's.
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Mon Jul 25, 2011 12:02 pm |
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Ywfn
Joined: 30 May 2001
Posts: 3833
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quote:
Originally posted by loneknight
you should send a peon before the rax finishes, so you can pervent him from doing any sort of wail in's.
This won't work as he will see your rax right off the bat when he scouts you and go back home and wall immediately, upgrade the gt, get a cat, and then rush out.
He'll actually be quite a bit ahead. Your only chance is to help your ally out at this point and try to make it a 2 on 1, because you'll die eventually unless you're a significantly better player.
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Mon Jul 25, 2011 12:56 pm |
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RamJam
Joined: 26 Nov 2010
Posts: 1840
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quote:
Originally posted by Ywfn
quote:
Originally posted by RamJam
if they see you running at 5 with a grunt and peons they will just block the tower and there's nothing you will be able to do.
It won't kill them, but depending on what's happening with your ally, being able to send some early grunts to assist could still win the game for the team.
He is talking about an all out peon/grunt attack though right from the start, before your ally can even get guys there. It just simply would never work against anyone good.
Lone as far as "attack their gold," if you ran into my base from the start with peons and a grunt I would not have peons mining. I would simply wall the tower and have all my peons go into build farm mode so you wouldn't get a single kill. Really try this vs. someone good, I guarantee it will not work. I used to do this strategy all the time when I would rax first and the opponent would rax me, but it only works vs. newbies.
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Mon Jul 25, 2011 1:10 pm |
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Ywfn
Joined: 30 May 2001
Posts: 3833
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quote:
Originally posted by RamJam
He is talking about an all out peon/grunt attack though right from the start, before your ally can even get guys there. It just simply would never work against anyone good.
Yes, I realize that. I was saying that as soon as it fails because the person at 5 walls in, he could send his grunts to say 12/2 where he could help his ally get a quick kill.
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Mon Jul 25, 2011 1:51 pm |
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RamJam
Joined: 26 Nov 2010
Posts: 1840
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Yeah I suppose but they'd be level 1 so not that much of a help and if I was 5 I would have canceled the wall as soon as my gts were done, so 4 would be an easy kill at that point.
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Mon Jul 25, 2011 1:58 pm |
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_Ataxia_
Joined: 21 Oct 2010
Posts: 854
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i prefer 5 peon rush.
although one time i did a 5 peon rush and the guy did your strategy. i was completely decimated.
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Mon Jul 25, 2011 2:39 pm |
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swift0ne
Joined: 22 Mar 2011
Posts: 1426
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Re: 4/5 gaywars in a 4vs4
Strategy is bleh, but you got the right idea, just keep thinking
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Mon Jul 25, 2011 8:54 pm |
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Ywfn
Joined: 30 May 2001
Posts: 3833
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quote:
Originally posted by RamJam
Yeah I suppose but they'd be level 1 so not that much of a help and if I was 5 I would have canceled the wall as soon as my gts were done, so 4 would be an easy kill at that point.
Three extra level 1 grunts in a tight 12/2, especially with 4 repping his rax, would make a huge difference.
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Tue Jul 26, 2011 5:38 am |
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terror-kahn
Joined: 22 Oct 2007
Posts: 4005
Location: Savannah, GA |
loneknight, how did you misspell prevent 2 times in a row? .. and still spell them differently both times _________________
<----------- WAR2 TRAINING VIDEOS ----------->
http://www.youtube.com/ClanAbsoluteSynergy
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Tue Jul 26, 2011 10:17 am |
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Sparkz102
Joined: 27 Feb 2003
Posts: 2999
Location: War2 |
quote:
Originally posted by _Ataxia_
better players like sparkz?
btw, you can rep the rax with 4 peons and still have enough food for 1 grunt b4 ur 5th peon pops.
yea, loneknight is yet to win a 4/5 5/4 war against me
it goes like this, if u have 4, say gg, if u have 5, qq
4 can defly take the advantage if p scouting
make ur mill clogging the goldmine, then either seal him in with a farm or tower, doesnt matter, hes sealed in and towering in from the right is gg with tower bug
if ur 5 and u p scout, u can do some delay tactics in 4, but u must defend 5, thereis always the intial threat of gts to the top right;
in old gow, careful behind ur trees,
in bne, careful downlow to the right for a 2tower seal
generally its a good idea to go 2 farm quick if ur 5, amount ur peons and sometimes i opt for a well placed gt, then cat back, as 4 can have its gold catted in both bne and old. _________________ I am also a contradiction of my own lies
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Thu Jul 28, 2011 4:42 pm |
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SarX
Joined: 28 Mar 2006
Posts: 2159
Location: Alabama |
yeah 4 gets fucked in every gow...except TE i think? _________________ I don't think anyone has unlimited time, and that seems like a particularly strange conclusion to draw from about 20 minutes worth of posting on a message board. Hassan-i-Suckah
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Fri Aug 19, 2011 10:07 pm |
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Sparkz102
Joined: 27 Feb 2003
Posts: 2999
Location: War2 |
quote:
Originally posted by SarX
yeah 4 gets fucked in every gow...except TE i think?
see post above _________________ I am also a contradiction of my own lies
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Fri Aug 19, 2011 10:38 pm |
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_Ataxia_
Joined: 21 Oct 2010
Posts: 854
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i hate it when i'm 5 and the other guy walls me in. the only way to counter this is either really good UC or build 2 walls at either end of the path so that he cant build farm there
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Sat Jan 28, 2012 12:55 pm |
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ilyich[as]
Joined: 03 Feb 2012
Posts: 37
Location: Texas, USA |
This is a great tactic in my opinion. I never tower rush. I would probably suck at it. Actually, i lose almost every 4/5 battle. I don't pscout ever though... so I end up repairing my barracks a lot after they walk in and barracks my gold. If you get there before they wall you win, but in 4v4 someone else will just kill you. Most players wall in before i get there so i normally send the four peasants repairing the barracks directly to the areas they hide towers. If they aren't trying to tower your gold, then you're really screwed, but more often than not they are using the cowardly tower rush tactic, especially in 4v4.
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Wed Mar 07, 2012 7:59 pm |
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