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                | Author | Thread |    |  | 
        
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                | AGNB 
 
 
 Joined: 01 Sep 2010
 Posts: 82
 
 | Trick to mine minerals faster I figured id enlighten you all. I take no credit, pulled this from TL and then Psy (a great zerg commentator channel on youtube) posted a tutorial. It boosts your mineral income between 5-10%.
 http://www.youtube.com/watch?v=23Y7ZPfUOz4
 
 you shift right click-c while highlighting a drone with minerals on its way back to the hatch.
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                |  Mon Sep 13, 2010 10:59 pm |  |  | 
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                | GreenHorn 
 
  
 Joined: 04 Nov 2000
 Posts: 1506
 
 | Saw this alrdy. Good trick though. |  
                |  Tue Sep 14, 2010 2:53 pm |  |  | 
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                | turtleman@can 
 
 
 Joined: 08 Apr 2003
 Posts: 8841
 Location: Canada
 | I tried this.. it gives you something to do early which is good, but I don't think it will ever have any impact on any of my games. |  
                |  Wed Sep 15, 2010 10:10 am |  |  | 
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                | Sypher 
 
  
 Joined: 18 Sep 2000
 Posts: 5698
 Location: Detroit, MI
 | once you have 2 workers per patch, it isn't worth doing anymore.  Realistically, it gives you about 30-40 more minerals in the early game.  Hardly worth the effort, especially when working on fundamentals will improve your play faster._________________
 "I tend to thougoughly enjoy my encounters significantly more with 120+ types, as I find them more stimulating. 100-110 people are okay too operating at full capacity." - Paper_Boy
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                |  Wed Sep 15, 2010 11:52 am |  |  | 
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                | AGNB 
 
 
 Joined: 01 Sep 2010
 Posts: 82
 
 | yup, i dont think its really worth the effort early either, unless you want to or have naturally insane fingers. sometimes it makes me drone a second late which is obviously not worth the small boost in minerals |  
                |  Wed Sep 15, 2010 11:45 pm |  |  | 
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                | GenOciDe- 
 
 
 Joined: 18 Feb 2003
 Posts: 5719
 Location: Ottawa
 | StarCraft II: Wings of Liberty - Patch 1.1.1
 Bug Fixes
 
 Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering
 _________________
 "If we are the only mammals that cannot take care of ourselves out of the womb, how are we here?" - GoldHP
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                |  Wed Sep 29, 2010 5:37 pm |  |  |