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Blizzard/Decay

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Hackao-
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Blizzard/Decay

I just read your Blizz/D&D guide. Sheesh, why the heck would Blizzard be more effective on 3x3 buildings? Strange, really :p

Anyway, I've tried the following in PudDraft (with the War2Unit plugin):

Make grunts the same size as a hall (4x4) - Both spells will do exactly the same damage to them. The building flag is actually ignored by the game - All that matters is the unit's size! (Of course, in the end, that doesn't make any difference, but it's still interesting Smile)

So Blizzard does more damage on 1x1 and 3x3 units, while D&D does more damage on 2x2 and 4x4 units. I don't think the programmers did this on purpose :p
Maybe it's kind of a bug...

Post Sun Jun 09, 2002 2:46 am 
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Axolotl



Joined: 14 Sep 2000
Posts: 3772
Location: Vancouver BC

Ya I was surprised when I first noticed this. I came across it simply because decay...which was supposed to be godly at killing buildings, always seemed to dick all to barracks. Then when I played humans the odd time, Blizzard would own a mound. I don't get it either...must be a mistake of some sort.

Post Sun Jun 09, 2002 5:52 am 
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