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                | turtleman@can 
 
 
 Joined: 08 Apr 2003
 Posts: 8841
 Location: Canada
 | I gotta say I am really impressed with these changes. They're really diversifying a lot of units, getting rid of the shitty ones and basically shaking the game up hard - it's going to be a completely new game with all of these changes , I can't wait to try it out. |  
                |  Fri Oct 21, 2011 3:45 pm |  |  |  
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                | turtleman@can 
 
 
 Joined: 08 Apr 2003
 Posts: 8841
 Location: Canada
 | Man.. burrow-charging ultralisks, that's going to be fucking OP
75 energy nexus recalls?
 
 Thors are going to be "OH SHIT HE HAS A THOR" late game units now instead of "OH SHIT HE HAS 6 THORS AND 40 SCVS REPAIRING THEM"
 Warhounds look like they're going to be the only real air counter for terrans against mutalisks, and I think in general with all the new burrow abilities for zerg, terrans are going to be using all of their energy on scans so mules will be more of an early game use rather than a "mine 10x you 10 minutes into the game" function.
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                |  Fri Oct 21, 2011 4:01 pm |  |  |  
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                | kublikhan 
 
  
 Joined: 11 Jul 2003
 Posts: 2849
 Location: Schaumburg, IL
 | I'm going to have to go online tonight and rape some zergs with mass thors before they are gone!! 
 Seriously though, these changes look like they will be interesting to say the least.
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 Give me a lever long enough and I shall move the world. - Archimedes
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                |  Fri Oct 21, 2011 4:38 pm |  |  |  
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                | kublikhan 
 
  
 Joined: 11 Jul 2003
 Posts: 2849
 Location: Schaumburg, IL
 | 
Polls - What the community thinks of each new unit
 Seems the Zergs and Terrans are happy with the proposed changes. Protoss are not.
 
 Terran:
 Poll: Do you like the Terran Battle Hellion
 Yes (412) 67%
 No (202) 33%
 
 Poll: Do you like the Terran Shredder?
 Yes (395) 66%
 No (205) 34%
 
 Poll: Do you like the Terran Warhound?
 No (299) 52%
 Yes (280) 48%
 
 Poll: Do you think these T units fill the problems of the race as a whole?
 Yes (360) 73%
 No (133) 27%
 
 Zerg:
 Poll: Do you like the Zerg Viper?
 Yes (479) 84%
 No (93) 16%
 
 Poll: Do you like the Zerg Swarm Host?
 Yes (368) 66%
 No (187) 34%
 
 Poll: Do you think these Z units fill the problems of the race as a whole?
 Yes (399) 81%
 No (96) 19%
 
 Protoss:
 Poll: Do you like the Protoss Replicant?
 No (410) 72%
 Yes (160) 28%
 
 Poll: Do you like the Protoss Oracle?
 No (373) 68%
 Yes (178) 32%
 
 Poll: Do you like the Protoss Tempest?
 Yes (338) 61%
 No (214) 39%
 
 Poll: Do you think these P units fill the problems of the race as a whole?
 No (426) 78%
 Yes (119) 22%
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 Give me a lever long enough and I shall move the world. - Archimedes
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                |  Sat Oct 22, 2011 4:31 pm |  |  |  
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                | Picka_materina 
 
  
 Joined: 25 Jan 2002
 Posts: 2014
 
 | Well, i agree. What units have been removed from other races? Seems we lost carier and mothership, replaced with some stupid versions of carier+mothership against light air units as if protos ever had problem against that. The replicant will cost a fortune again. Only "cool" thing is that harras unit, but i wonder how much enegry all that is going to cost.
 All protos units are flying ones, which turns the race into an all air race.
 Shredder is totally overpowered lol. Put it near your base, set few marines in, wait till enemy comes, stim marines and run out, watch fireworks. That thing killed 20 roaches in few seconds. Also, all teran units are again aoe. Zerg got burrowed banelings, we got nexus that can turn in a photon canon lol. Tos got fucked again.
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                |  Sat Oct 22, 2011 7:09 pm |  |  |  
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                | turtleman@can 
 
 
 Joined: 08 Apr 2003
 Posts: 8841
 Location: Canada
 | overseers were removed
 I don't see how toss are not getting exactly what they've been asking for all along? And where did you read that the replicant costs a fortune? Or are you just talking out of your ass?
 
 I haven't actually read anywhere on specific #s for units but it wouldn't matter if I did because the game hasn't even begun beta testing yet so they'd all be subject to change.
 
 After watching some videos though , my only real complaint right now is that the shredder seems kind of OP - and I don't like how it and the swarm host are automated. They seem like they belong in a game of tower-defense, not an RTS game.
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                |  Sun Oct 23, 2011 12:00 am |  |  |  
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                | passwillworkeasycompany 
 
 
 Joined: 26 Jul 2010
 Posts: 870
 
 | just make the game 1 race only problem solved! |  
                |  Sun Oct 23, 2011 10:23 am |  |  |  
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                | turtleman@can 
 
 
 Joined: 08 Apr 2003
 Posts: 8841
 Location: Canada
 | ok what do the toss need?
from what I understood - toss needed :
 a better harass unit (check)
 a way of dealing with mass mutas (check)
 map mobility (check)
 
 Replicant is just a bonus and 200/200 is not a lot of resources considering it turns into an upgraded battle-changing unit of your choice?
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                |  Sun Oct 23, 2011 11:14 am |  |  |  
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                | Rat 
 
  
 Joined: 24 Mar 2005
 Posts: 1045
 
 | why remove units? Just add more units.
 If i remember correctly bw didnt remove units from sc1.
 _________________
 GreenHorn: Nexus cried every time I beat him but still thought he was better.
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                |  Sun Oct 23, 2011 2:50 pm |  |  |  
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                | Picka_materina 
 
  
 Joined: 25 Jan 2002
 Posts: 2014
 
 | 
  
quote: 
  Originally posted by turtleman@can
 ok what do the toss need?
 from what I understood - toss needed :
 a better harass unit (check)
 a way of dealing with mass mutas (check)
 map mobility (check)
 
 Replicant is just a bonus and 200/200 is not a lot of resources considering it turns into an upgraded battle-changing unit of your choice?
 
 Lol. You don't really know protos or the changes i see. Should really look them up before talking.
 
 1.Replicant only spawns what it see's
 2. 200/200 to spawn something in the battle is fucking horrible useless concept. Only way it might somewhat be usable is if it can spawn scv/drone or something if it see's it by an observer, and even then only if.
 3. Protos had problem with  mass muta? ROFL. Show me a pro match where protos had a problem with mass muta? Let me see, blink stalkers, storm, archon, pheonix, carier, all that deals with mass muta no problem. If you watched that video, there were 4 of those things killing mutas. It was said they'd cost something like 300/300. 3 archons would have raped those mutas no problems. Who even invented this "protos has problem with mass muta" thing? In zvp, protos has problems with 75 roach, infestor if anything, not mass muta.
 4. That is a harras unit? How about something that kills workers easier, like other races have? Not something that stops you from mining. It's even unclear how much mana all of that will cost.
 
 
 Problems protos has?
 Expensive units that are worth shit, slow as fuck templar that's the weakest caster, overly dependant on tier3, lack of scouting, early game protection.
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                |  Sun Oct 23, 2011 4:55 pm |  |  |  
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                | Kyr.Luoson 
 
  
 Joined: 01 Oct 2008
 Posts: 1696
 
 | The first balance change for HOTS is to fire dustin browler |  
                |  Sun Oct 23, 2011 5:19 pm |  |  |  
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                | turtleman@can 
 
 
 Joined: 08 Apr 2003
 Posts: 8841
 Location: Canada
 | 
  
quote: 
  Originally posted by Picka_materina
 
 
quote: 
  Originally posted by turtleman@can
 ok what do the toss need?
 from what I understood - toss needed :
 a better harass unit (check)
 a way of dealing with mass mutas (check)
 map mobility (check)
 
 Replicant is just a bonus and 200/200 is not a lot of resources considering it turns into an upgraded battle-changing unit of your choice?
 
 Lol. You don't really know protos or the changes i see. Should really look them up before talking.
 
 1.Replicant only spawns what it see's
 2. 200/200 to spawn something in the battle is fucking horrible useless concept. Only way it might somewhat be usable is if it can spawn scv/drone or something if it see's it by an observer, and even then only if.
 3. Protos had problem with  mass muta? ROFL. Show me a pro match where protos had a problem with mass muta? Let me see, blink stalkers, storm, archon, pheonix, carier, all that deals with mass muta no problem. If you watched that video, there were 4 of those things killing mutas. It was said they'd cost something like 300/300. 3 archons would have raped those mutas no problems. Who even invented this "protos has problem with mass muta" thing? In zvp, protos has problems with 75 roach, infestor if anything, not mass muta.
 4. That is a harras unit? How about something that kills workers easier, like other races have? Not something that stops you from mining. It's even unclear how much mana all of that will cost.
 
 
 Problems protos has?
 Expensive units that are worth shit, slow as fuck templar that's the weakest caster, overly dependant on tier3, lack of scouting, early game protection.
 
 
 yeah ok, 200/200 to replicate a unit attacking you is useless. "Oh , it's a cloaked banshee! Hmm.. how much does that cost? more than 200/200? And if I make one right now I will win this fight? FUCKING REPLICANT IS A USELESS UNIT CAN I PLEASE MAKE AN SCV INSTEAD!"
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                |  Sun Oct 23, 2011 8:47 pm |  |  |  
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                | Aerasal 
 
  
 Joined: 02 Feb 2004
 Posts: 3437
 
 | 
  
quote: 
  Originally posted by Picka_materina
 
 
quote: 
  Originally posted by turtleman@can
 ok what do the toss need?
 from what I understood - toss needed :
 a better harass unit (check)
 a way of dealing with mass mutas (check)
 map mobility (check)
 
 Replicant is just a bonus and 200/200 is not a lot of resources considering it turns into an upgraded battle-changing unit of your choice?
 
 Lol. You don't really know protos or the changes i see. Should really look them up before talking.
 
 1.Replicant only spawns what it see's
 2. 200/200 to spawn something in the battle is fucking horrible useless concept. Only way it might somewhat be usable is if it can spawn scv/drone or something if it see's it by an observer, and even then only if.
 3. Protos had problem with  mass muta? ROFL. Show me a pro match where protos had a problem with mass muta? Let me see, blink stalkers, storm, archon, pheonix, carier, all that deals with mass muta no problem. If you watched that video, there were 4 of those things killing mutas. It was said they'd cost something like 300/300. 3 archons would have raped those mutas no problems. Who even invented this "protos has problem with mass muta" thing? In zvp, protos has problems with 75 roach, infestor if anything, not mass muta.
 4. That is a harras unit? How about something that kills workers easier, like other races have? Not something that stops you from mining. It's even unclear how much mana all of that will cost.
 
 
 Problems protos has?
 Expensive units that are worth shit, slow as fuck templar that's the weakest caster, overly dependant on tier3, lack of scouting, early game protection.
 
 
 you're a whiny little bitch aren't you
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                |  Sun Oct 23, 2011 9:06 pm |  |  |  
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                | Aerasal 
 
  
 Joined: 02 Feb 2004
 Posts: 3437
 
 | Picka_materina: he may tell you you're bad at a game you don't actually play |  
                |  Sun Oct 23, 2011 9:24 pm |  |  |  
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                | Aerasal 
 
  
 Joined: 02 Feb 2004
 Posts: 3437
 
 | how is that meant to be insulting again? |  
                |  Mon Oct 24, 2011 12:20 pm |  |  |  
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                | $paCe 
 
  
 Joined: 23 Feb 2010
 Posts: 4911
 
 | rofl_________________
 [quote="turtleman@can"]shotgun doesnt hack, i trained him in the arts of homosexuality[/quote]
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                |  Mon Oct 24, 2011 2:45 pm |  |  |  |