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                | kublikhan 
 
  
 Joined: 11 Jul 2003
 Posts: 2849
 Location: Schaumburg, IL
 | Patch 16 StarCraft II Beta – Patch 16 (version 0.19.0.15976)
 The latest patch notes can always be found on the StarCraft II Beta General Discussion forum.
 
 General
 
 Rally points now behave as a move command, instead of an attack move command.
 Enabled the ability to manually add a StarCraft II character friend using the player's character code. Character code is a server-assigned numerical code that is displayed within the Add Friend panel.
 Battle.net Achievements & Rewards have been updated.
 All Quick Match modes are now available: 1v1, 2v2, 3v3, 4v4, and Free For All.
 All A.I. difficulties are now available for play.
 Cooperative matchmaking versus A.I. players is now available as a play mode.
 Enabled cross-game social features between World of Warcraft and StarCraft II.
 
 
 Balance Changes
 
 ZERG
 
 Infestor
 
 Frenzy spell removed.
 Infested Terran spell added.
 
 Overseer
 
 Infested Terran spell removed.
 
 Ultralisk
 
 Now immune to stuns and mind control.
 
 
 Unlisted Patch changes:
 Neural Parasite lasts about 12-ish in-game seconds.
 
 Infested Terrans lasts 30 seconds (up from 20).
 
 Infested Terran spell can now be cast while Infestor is Burrowed.
 
 Stalkers can no longer blink up cliffs blocked by rocks.
 
 Overlords (and i'm assuming the other race's dropships) now move to pickup units. Meaning, if you have some unit/s selected then Right-Click an Overlord, both the units and the overlord will meet up to Load, rather than just the unit/s moving, just like SC1.
 
 Critters now roam the maps.
 
 Attack Cooldown values listed in tooltips, when mousing over weapons.
 
 Coalition is now named Tarsonis Assault. Decena is now named Monlyth Ridge.
 
 They changed the way MBS works with buildings, terran macro with different addons is kinda awkward now. -All the buildings group as one and it issues a build command to the "best "available building in rotating fashion.. But the thing is if you have 2 tech labs and 2 reactors and you are building hellions and tanks you have to build 2 hellions then 2 tanks then 2 hellions when it rotates back to your reactor factories
 
 all (except stimpack's) pictures in tech labs have changed
 _________________
 Give me a lever long enough and I shall move the world. - Archimedes
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                |  Wed Jul 07, 2010 10:36 pm |  |  |  
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                | kublikhan 
 
  
 Joined: 11 Jul 2003
 Posts: 2849
 Location: Schaumburg, IL
 | A few other unlisted patch 16 balance changes found by the community. Not sure why blizzard is being so coy about changes this patch, but anyway:
 Zerg:
 Burrowed units cannot burrow under forcefields.
 Creep Tumors take 30 seconds before it can create another Creep Tumor, up from 15.
 
 Terran:.
 barracks build time increased from 60-65.
 Reaper build time increased from 40-45.
 
 Protoss:
 Zealot buildtime increased from 33 to 38.
 Zealot's warp-in cooldown (in warpgates) increased from 23 to 28.
 Morphing Warpgate to Gateway now takes 10 seconds, instead of 3. The warp-in cooldown is paused when its not in warpgate form. In other words, that old bug is no longer abuseable, to produce units a little faster.
 Hallucinated Colossi no longer break force fields.
 
 easier to trap units withy forcefields.
 Psi storm cooldown decreased from 2.5 seconds to 2 seconds.
 
 Unlisted Patch Balance Changes
 _________________
 Give me a lever long enough and I shall move the world. - Archimedes
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                |  Sat Jul 10, 2010 3:07 pm |  |  |  
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                | WarMaN_WH 
 
  
 Joined: 05 Jul 2001
 Posts: 1681
 Location: Kansas City, MO
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quote: 
  Originally posted by kublikhan
 A few other unlisted patch 16 balance changes found by the community. Not sure why blizzard is being so coy about changes this patch, but anyway:
 
 Zerg:
 Burrowed units cannot burrow under forcefields.
 Creep Tumors take 30 seconds before it can create another Creep Tumor, up from 15.
 
 Terran:.
 barracks build time increased from 60-65.
 Reaper build time increased from 40-45.
 
 Protoss:
 Zealot buildtime increased from 33 to 38.
 Zealot's warp-in cooldown (in warpgates) increased from 23 to 28.
 Morphing Warpgate to Gateway now takes 10 seconds, instead of 3. The warp-in cooldown is paused when its not in warpgate form. In other words, that old bug is no longer abuseable, to produce units a little faster.
 Hallucinated Colossi no longer break force fields.
 
 easier to trap units withy forcefields.
 Psi storm cooldown decreased from 2.5 seconds to 2 seconds.
 
 Unlisted Patch Balance Changes
 
 
 easier to trap units withy forcefields.
 
 lol
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                |  Sat Jul 10, 2010 4:32 pm |  |  |  |